2001 Washington By Matt_STS (Xbox Style)
base Stretch xbox model by MrFinger

I Really like the xbox style of cars in GTA III/ VC, shame there are so few mods on this style. so I've decided to learn a bit of 3d Editing and make some myself.

I named it washington because both III's Stretch, VC's Washington and HD universe's Washington are all based on Lincoln cars (HD era even has a Stretch version of it)

- Cut and rejoined the Stretch geometry
- Removed privacy partition / divider window
- Adjusted rear seats
- new custom colision file provided
- LOD file edited to make it look correct from far away

here are the new lines I've used to add it to my game: (you'll need Modloader, III.VehicleAudioLoader.asi and a configured III.OpenLimitAdjuster.asi)

default.ide (change the ID to one that fits your modded copy, washington name was already taken by VC's car on my game)
ID, washin2, washin2, car, WASHIN2, WASHIN2, richfamily, 4, 7, 0, 161, 0.75

carcols.dat
lobo, 17,75, 28,75, 38,75, 46,75, 41,75, 57,75, 67,75, 64,75

New custom handling line (Based on the normal stretch handling, adjusted to reflect smaller lenght and weight)
add it to your handling.cfg file inside the Data folder, as modloader can't seem to add it correctly itself, needs III.VehicleHandlingLimitAdjuster.asi
WASHIN2        1750.0 2.0 4.9 1.3 0.0 0.0 0.0 75 0.77 0.8 0.51 5 180.0 20.0 F P 10.0 0.5 0 30.0 1.2 0.07 0.2 0.72 35000 0.35 -0.15 0.5 8002 1 1

add this line to your carsound.cfg file (use your own ID, same as before)
washin2              ID        284         1           1           9538         26         12220        1

add this entire folder inside the Modloader folder

add the colision (.col)file to your game at Models/Coll/vehicle.col with Collision file editor (make sure to name it correctly)


Have fun!

